CLIENT PITCH RESEARCH
For the solo client pitch, we were given freedom to pitch anything as long as it is related to our Digital Arts course. The idea I decided to pitch is an action role-playing game that has a hard but fair difficulty. I used FromSoftware's Demon's Souls, Dark Souls and Bloodborne as the basis and starting point of my game design.
Setting: Cyberpunk Fantasy.
Story: Humanity has fallen, only despair remains. The player is one of the few remaining
humans. The player decided to venture into the city of Yggdrasil, home of
cybernetic research, to unravel the mystery behind the humanity's destruction, hopefully
finding a cure to the cybernetic virus.
Tagline: Technology makes us human, makes us more than
human, makes us human no more.
Storytelling: The story is designed from
ground up to be interpreted by the player, rather than told to the player. This
can be achieved through minimal and vague cut scenes, environmental
storytelling, item descriptions and NPC interaction.
Gameplay: Branching level design with inter-connecting
areas via shortcuts that can be unlocked by players. Each area ends with a boss
fight. Requires backtracking, encourage
players to explore. Death has consequences. Asynchronous co-op. Easy to learn, hard to master.
Target Audience: 16+ due to violence and fear.
Cost: Marketing - 40%, Art - 37%, Programming - 12%. Debug/Game Testing - 3%, Manufacturing – 2%, Others – 6%
I will prepare some simple concept art to visualize the game so the client can understand more about the game.
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